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Petri App

'Petri' is an iOS application that I designed during my freshman year in 2014. 'Petri' was designed to be a social media platform that allows users to record and place video or photographic markers in their locality. GPS location would then track a user's traversal through a locality, collecting these rich media markers for current or future consumption by adding them to their Petri 'basket.' Users are also given the option to provide positive or constructive feedback to content left by other users. 

 
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CareNinja

'CareNinja' was a UI/UX mock-up that I created for Hack UPC 2016, Universitat Politècnica de Catalunya's student-run, MLH-registered hackathon. The concept for the app was based on the idea that humans could increase personal acts of altruism within and beyond their communities, if given a platform that allowed them to donate from any aspect of their lives - monetarily, laboriously, etc. You can view the Invision mock-up here.

 
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BetterCare

'BetterCare' is a startup founded by two current Yale Medical School students. I was tasked with developing a UI/UX mock-up for their web app in January 2017. BetterCare is a startup that seeks to identify and resolve implicit biases among physicians and other medical practitioners. You can view the Invision mock-up here.

 
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TripMarket

'TripMarket' is a NYC-based startup that is currently in its pre-launch stage. In February 2017, I was tasked with developing UI/UX designs for their Android, iOS and web apps. Due to the status of the project I can only release mock-ups that I created during a previous iteration.

 
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Ultimatum

'Ultimatum' is an sensory-deprivation, ethics-based video game that is quite unusual in nature. It is primarily alingual and is meant to be enjoyed without visual information given to the user, only holophonic audio . The user is placed into a riveting universe of 3D audio, where they must make life and death decisions of moral relativistic quality, in the post-apocalyptic town of Dimhaven. By the end of the game, users will be notified of their preferred virtue based on the decisions they have made. 

This project was featured as an installation at the Universitat de Barcelona in January 2017. 

Below is an audio sample from the game during one of the final scenes. All audio was mixed and/or produced by me and further mastered using Facebook's 360 Spatial Workstation via Two Big Ears. 

You can view a quick overview of the development (C# scripts and audio) I did here and the executable can be accessed here (Windows only). 

 
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Virtual Reality: A Curatorial Experience  

This is a small simulation I created to represent the curated works of the 17th century Dutch empire, but within a more modernized framework. I developed this simulation in Unity for use with a mobile device and a VR headset.  The simulation allows for up-close and personal examinations of works that had curatorial value to 17th century Dutch collectors, from fox skulls to ancient Greek earthenware. 

For this project, I either designed the asset myself or it was sourced from the Smithsonian for use in this virtual project. 

 
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Bruve: Conservation as Gameification

'Bruve' was a children's toy and accompanying mobile application for parents, that sought to teach children basic principles of conservation in the home. In conjunction with other students at ELISAVA: Barcelona School of Design and Engineering,  I worked to design a series of children's toys as physical, companion-like objects that utilize a variety of in-home sensors to measure resource usage (eg. estimates amount of water used during a shower). A mobile application tracks this behavior over time and provides actionable feedback to parents and additional tips for children. The toy integrates with a child's daily schedule, which can be detailed on the mobile application as well. You can watch our promotional video (narrated by yours truly) here.